Information sharing as piracy communities: An exploration of the landscape of communities of practice and morality

As part of my research into communities in online digital games, I was given the opportunity to write about communities of practice that revolve around the piracy of digital objects, usually games and music. This research goes on to discuss the many factors that affect the typical pirate, such as notions of anonymity in online spaces, the disconnect between current legal understandings of property and ownership and the changes that the Internet and decentralization have brought, as well as social norms that come about in regards to ethics and morality of their practices.

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